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Cinema Minima News for Movie Makers Worldwide
2009 January 06 Tuesday 06:41 UTC/GMT/Universal Time

Design and Cinema Conference in Istanbul

BY ANDRE SOARES, LOS ANGELES, CALIFORNIA, USA (PRESS RELEASE) — The 3rd International Design & Cinema Conference will be held in Istanbul, Turkey, on 2008 November 19-22.

For more information visit www.designcinema2008.org.

Design and Cinema Conference is one of the major conference series in the intersecting realm of design discipline and filmic creation. After 2 successful conferences, Third International Design and Cinema Conference will be held in November 2008 at Istanbul Technical University in Istanbul, Turkey.

The theme for the upcoming conference is ‘real, hyper-real and virtual’ in the context of the main title ‘design-en-scène’ and it will be a great occasion to bring researchers and professionals from various disciplines of design, cinema and also philosophy and film & production studies together.

Theme

The moving image has become a powerful medium for the representation of designed worlds and revolutionized the abstraction of that which is designed. While designers have become more open to the interests of cinema, cinema is expansively engaged with issues of design. The aim of the conference is theorizing and rhetorizing the interpretation and production of those environments assumed to exist as real, hyper-real and/or virtual, embracing all hybrid forms. We believe that this theme will uncover those other far-reaching issues related to the realized and potential mise-en-scène designed. The real covers issues of designing of objects and environments, and the experience of the designed, as in the staging of the setting including both the actors and the scenery. Since what we understand from the hyper-real is an illusion whose effects are more real than the reality itself, the socio-political character of this phenomenon is expected to unravel itself in discussions dealing with the forces involved in the manipulation of reality and the blurring of the real for those who experience it in their daily lives. The virtual understood as a parallel universe, the technology and know-how employed in its implementation, and all hybrid forms of existing parallel in the world of the real and the virtual are expected to be the focus of discussions here. Ideas, speculative propositions, media, practices, products, that fall under the issues presented here are welcome. Buildings, environments, products, film, television, computers, costume, games, sound, all are expected to act as agents of discussion.

32 PRESENTATIONS

Koeck – Cine-Spatial Strategies: Ways of Engaging with Archive Footage of the City

Kronenburg – City in Film - Using Filmic Evidence to Inform Contemporary Architectural & Urban Design

Önal & Özçınar – Tracing the Truth within the Blurring Borders of Fiction and Documentary

Rohde & Pearlman - D-Vis Offers a Fresh Perspective in Screen Production Pedagogy and The Low Budget Film

Küçüksayraç & Er - Shooting a Sci-Fi Film in Turkey: The Case of a Major Turkish Film Producton, G.O.R.A.

Baroud - Selfish Scenes: Depthless Sacrifice in The Matrix

Allmer – The Poetics of the Real in Julian Schnabel’s The Diving-Bell and the Butterfly

Erk – Living in Exospace: Iss and Discovery 1

Seidling – Space Beyond the Third Dimension

Soltani – Cinesensory: A Filmic Design for Mapping Urban Sensorial

Yılmaz – Istanbul: The Cinematic Design of Urban Realities

Adiloğlu – Istanbul on Screen: Halit Refiğ’s Urban Imagery

Mukherjee – Any Space Whatever: “Bollywood” and the Mise-en-scene of Imaginary Cities

Alkan – Framing-Deframing: Cinematic Practices of Space

Gonzales - An Interface Design in VRML for Modeling of the Art Exhibitons in Interactive Environment

Caires & Costa & Boissier - Muriel, 1st Act: An Interactive Film Installation

Demirbaş - The Game Auteur

Las-Casas - Scenic Typography

Noyan - Turkish Film Titles at the Intersection of Cinema and Graphic Design

Lucaciu- Playing at the Segregation Wall: Banksy and his Concrete Canvas

Pehlivan - From Cyberpunk Dystopia to the Virtual Prison: The Transformation of the Representations of the Technology in Sci-Fi Cinema

Baysan Serim - Dante 01: The Intelligent Boarder of the Technoscientific Implications

Doğan - Reflective Spaces: the Revenge of Oldboy

Ülkebaş - ‘New Fetish’: Objectivized Form of Desire in David Cronenberg Cinema

Urbano – Siza on Location

Orlandi – Italian Architectural Landscape in Cinematography

Martin – The Appereance of the the Urban Element in the Landscape: Filming the Horizon as a Wall

Stickells & Mosley – Imaginary Construction: The Filmic Imagination and Architecture

Wu – Mapping the Narrative Form in Architecture

Ratinam – A Broken Engagement: A Review of the Architectural Fly-through

Steirou – Searching the Lost Time of Architecture… In Cinema

Mou & Jeng - Appeal or Rationality? On Design of Spokes-character

2008 November 11 Tuesday 19:52 by André Soares — 

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